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feat(物品系统): 新增沙滩球物品及相关功能
refactor(武器卡片): 调整武器类型和颜色映射 style(UI): 更新武器名称标签样式 fix(实体基础): 修正物品掉落逻辑 perf(音频): 优化音频处理模式 docs(物品存储): 更新物品枚举和映射 build(资源): 添加沙滩球SVG资源文件 chore(资源): 更新篮球和棒球SVG资源
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@@ -4,17 +4,20 @@ class_name ItemStore
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enum ItemType {
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BASEBALL,
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BASKETBALL,
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APPLE
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APPLE,
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BEACHBALL
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}
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static var nameMap = {
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ItemType.BASEBALL: "棒球",
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ItemType.BASKETBALL: "篮球",
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ItemType.APPLE: "苹果"
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ItemType.APPLE: "苹果",
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ItemType.BEACHBALL: "沙滩球"
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}
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static var idMap = {
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ItemType.BASEBALL: "baseball",
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ItemType.BASKETBALL: "basketball",
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ItemType.APPLE: "apple"
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ItemType.APPLE: "apple",
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ItemType.BEACHBALL: "beachball"
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}
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static func getTexture(type: ItemType) -> Texture2D:
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return load("res://resources/items/%s.svg" % idMap[type])
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