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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 调整游戏平衡性和武器配置
- 增加EntityBase中FEED_COUNT_CAN_MADE的值至2 - 将GameRule中refreshCountIncreasePercent改为refreshCountIncreaseCount - 提升WhiteSoul武器的攻击力和作用范围 - 降低MakeFeed面板的refreshNeedBaseballCount基础值 - 修改Rooster的默认武器为WhiteSoul - 调整WhiteSoul子弹的自动销毁逻辑
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=10 format=3 uid="uid://gnenrlcspjuq"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_k41ea"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/WhiteSoul.gd" id="2_ld7n7"]
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[ext_resource type="Script" uid="uid://iylhd18nf5a1" path="res://scripts/Contents/Bullets/WhiteSoul.gd" id="2_ld7n7"]
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[ext_resource type="Texture2D" uid="uid://wy10fc3bqppg" path="res://resources/bullets/seven-soul/soul.png" id="2_mqva0"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_3yyb4"]
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@@ -46,7 +46,7 @@ texture_filter = 1
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script = ExtResource("2_ld7n7")
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displayName = "怪物灵魂"
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speed = 20.0
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damage = 5.0
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autoDestroyOnHitMap = false
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[node name="texture" parent="." index="0"]
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rotation = -1.5708
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@@ -54,7 +54,8 @@ sprite_frames = SubResource("SpriteFrames_3yyb4")
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[node name="trail" type="GPUParticles2D" parent="texture" index="1"]
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amount = 10
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process_material = SubResource("ParticleProcessMaterial_u4kq5")
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texture = ExtResource("2_mqva0")
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preprocess = 1.0
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speed_scale = 2.0
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_u4kq5")
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@@ -2,7 +2,7 @@
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
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[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
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[ext_resource type="PackedScene" uid="uid://cxabqjo7skxev" path="res://components/Weapons/BigLaser.tscn" id="3_0omr3"]
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[ext_resource type="PackedScene" uid="uid://bt4b7ks26fcgi" path="res://components/Weapons/WhiteSoul.tscn" id="3_0omr3"]
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[ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="3_4syso"]
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[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
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[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
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@@ -56,7 +56,7 @@ metadata/_edit_vertical_guides_ = [71.0]
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[node name="weaponStore" parent="." index="1"]
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process_mode = 4
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[node name="BigLaser" parent="weaponStore" index="0" instance=ExtResource("3_0omr3")]
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[node name="WhiteSoul" parent="weaponStore" index="0" instance=ExtResource("3_0omr3")]
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[node name="sprint" parent="sounds" index="0"]
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stream = ExtResource("4_66s6c")
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@@ -11,9 +11,9 @@ displayName = "代达罗斯风暴魂"
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quality = 3
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costBeachball = 300
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store = {
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"atk": 5,
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"atk": 10,
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"count": 1.0,
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"radius": 100.0
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"radius": 200.0
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}
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storeType = {
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"atk": 1,
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@@ -21,6 +21,7 @@ storeType = {
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"radius": 0.0
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}
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descriptionTemplate = "从天而降$count支目标位于鼠标位置半径$radius内的怪物灵魂,造成$atk点伤害。"
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_kcegs")
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@@ -36,4 +37,4 @@ displayName = "代达罗斯风暴魂"
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quality = 3
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[node name="description" parent="container" index="2"]
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text = "[center]从天而降[color=cyan]1[/color]支目标位于鼠标位置半径[color=cyan]100.00[/color]内的怪物灵魂,造成[color=cyan]5[/color]点伤害。[/center]"
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text = "[center]从天而降[color=cyan]1[/color]支目标位于鼠标位置半径[color=cyan]200.00[/color]内的怪物灵魂,造成[color=cyan]10[/color]点伤害。[/center]"
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