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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 调整游戏平衡性和武器配置
- 增加EntityBase中FEED_COUNT_CAN_MADE的值至2 - 将GameRule中refreshCountIncreasePercent改为refreshCountIncreaseCount - 提升WhiteSoul武器的攻击力和作用范围 - 降低MakeFeed面板的refreshNeedBaseballCount基础值 - 修改Rooster的默认武器为WhiteSoul - 调整WhiteSoul子弹的自动销毁逻辑
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=10 format=3 uid="uid://gnenrlcspjuq"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_k41ea"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/WhiteSoul.gd" id="2_ld7n7"]
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[ext_resource type="Script" uid="uid://iylhd18nf5a1" path="res://scripts/Contents/Bullets/WhiteSoul.gd" id="2_ld7n7"]
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[ext_resource type="Texture2D" uid="uid://wy10fc3bqppg" path="res://resources/bullets/seven-soul/soul.png" id="2_mqva0"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_3yyb4"]
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@@ -46,7 +46,7 @@ texture_filter = 1
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script = ExtResource("2_ld7n7")
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displayName = "怪物灵魂"
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speed = 20.0
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damage = 5.0
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autoDestroyOnHitMap = false
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[node name="texture" parent="." index="0"]
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rotation = -1.5708
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@@ -54,7 +54,8 @@ sprite_frames = SubResource("SpriteFrames_3yyb4")
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[node name="trail" type="GPUParticles2D" parent="texture" index="1"]
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amount = 10
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process_material = SubResource("ParticleProcessMaterial_u4kq5")
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texture = ExtResource("2_mqva0")
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preprocess = 1.0
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speed_scale = 2.0
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_u4kq5")
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