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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-06 03:37:13 +08:00

feat: 调整游戏平衡性和武器配置

- 增加EntityBase中FEED_COUNT_CAN_MADE的值至2
- 将GameRule中refreshCountIncreasePercent改为refreshCountIncreaseCount
- 提升WhiteSoul武器的攻击力和作用范围
- 降低MakeFeed面板的refreshNeedBaseballCount基础值
- 修改Rooster的默认武器为WhiteSoul
- 调整WhiteSoul子弹的自动销毁逻辑
This commit is contained in:
2025-12-07 14:05:30 +08:00
parent 5eed179a28
commit 261ea7ae7b
6 changed files with 14 additions and 12 deletions
+4 -3
View File
@@ -1,7 +1,7 @@
[gd_scene load_steps=10 format=3 uid="uid://gnenrlcspjuq"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_k41ea"]
[ext_resource type="Script" path="res://scripts/Contents/Bullets/WhiteSoul.gd" id="2_ld7n7"]
[ext_resource type="Script" uid="uid://iylhd18nf5a1" path="res://scripts/Contents/Bullets/WhiteSoul.gd" id="2_ld7n7"]
[ext_resource type="Texture2D" uid="uid://wy10fc3bqppg" path="res://resources/bullets/seven-soul/soul.png" id="2_mqva0"]
[sub_resource type="SpriteFrames" id="SpriteFrames_3yyb4"]
@@ -46,7 +46,7 @@ texture_filter = 1
script = ExtResource("2_ld7n7")
displayName = "怪物灵魂"
speed = 20.0
damage = 5.0
autoDestroyOnHitMap = false
[node name="texture" parent="." index="0"]
rotation = -1.5708
@@ -54,7 +54,8 @@ sprite_frames = SubResource("SpriteFrames_3yyb4")
[node name="trail" type="GPUParticles2D" parent="texture" index="1"]
amount = 10
process_material = SubResource("ParticleProcessMaterial_u4kq5")
texture = ExtResource("2_mqva0")
preprocess = 1.0
speed_scale = 2.0
local_coords = true
process_material = SubResource("ParticleProcessMaterial_u4kq5")