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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 调整游戏平衡性和武器配置
- 增加EntityBase中FEED_COUNT_CAN_MADE的值至2 - 将GameRule中refreshCountIncreasePercent改为refreshCountIncreaseCount - 提升WhiteSoul武器的攻击力和作用范围 - 降低MakeFeed面板的refreshNeedBaseballCount基础值 - 修改Rooster的默认武器为WhiteSoul - 调整WhiteSoul子弹的自动销毁逻辑
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@@ -11,9 +11,9 @@ displayName = "代达罗斯风暴魂"
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quality = 3
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costBeachball = 300
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store = {
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"atk": 5,
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"atk": 10,
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"count": 1.0,
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"radius": 100.0
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"radius": 200.0
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}
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storeType = {
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"atk": 1,
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@@ -21,6 +21,7 @@ storeType = {
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"radius": 0.0
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}
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descriptionTemplate = "从天而降$count支目标位于鼠标位置半径$radius内的怪物灵魂,造成$atk点伤害。"
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_kcegs")
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@@ -36,4 +37,4 @@ displayName = "代达罗斯风暴魂"
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quality = 3
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[node name="description" parent="container" index="2"]
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text = "[center]从天而降[color=cyan]1[/color]支目标位于鼠标位置半径[color=cyan]100.00[/color]内的怪物灵魂,造成[color=cyan]5[/color]点伤害。[/center]"
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text = "[center]从天而降[color=cyan]1[/color]支目标位于鼠标位置半径[color=cyan]200.00[/color]内的怪物灵魂,造成[color=cyan]10[/color]点伤害。[/center]"
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