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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat: 调整游戏平衡性和武器配置

- 增加EntityBase中FEED_COUNT_CAN_MADE的值至2
- 将GameRule中refreshCountIncreasePercent改为refreshCountIncreaseCount
- 提升WhiteSoul武器的攻击力和作用范围
- 降低MakeFeed面板的refreshNeedBaseballCount基础值
- 修改Rooster的默认武器为WhiteSoul
- 调整WhiteSoul子弹的自动销毁逻辑
This commit is contained in:
2025-12-07 14:05:30 +08:00
parent 5eed179a28
commit 261ea7ae7b
6 changed files with 14 additions and 12 deletions
+4 -3
View File
@@ -11,9 +11,9 @@ displayName = "代达罗斯风暴魂"
quality = 3
costBeachball = 300
store = {
"atk": 5,
"atk": 10,
"count": 1.0,
"radius": 100.0
"radius": 200.0
}
storeType = {
"atk": 1,
@@ -21,6 +21,7 @@ storeType = {
"radius": 0.0
}
descriptionTemplate = "从天而降$count支目标位于鼠标位置半径$radius内的怪物灵魂,造成$atk点伤害。"
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_kcegs")
@@ -36,4 +37,4 @@ displayName = "代达罗斯风暴魂"
quality = 3
[node name="description" parent="container" index="2"]
text = "[center]从天而降[color=cyan]1[/color]支目标位于鼠标位置半径[color=cyan]100.00[/color]内的怪物灵魂,造成[color=cyan]5[/color]点伤害。[/center]"
text = "[center]从天而降[color=cyan]1[/color]支目标位于鼠标位置半径[color=cyan]200.00[/color]内的怪物灵魂,造成[color=cyan]10[/color]点伤害。[/center]"