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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 16:31:54 +08:00

feat: 调整游戏平衡性和武器配置

- 增加EntityBase中FEED_COUNT_CAN_MADE的值至2
- 将GameRule中refreshCountIncreasePercent改为refreshCountIncreaseCount
- 提升WhiteSoul武器的攻击力和作用范围
- 降低MakeFeed面板的refreshNeedBaseballCount基础值
- 修改Rooster的默认武器为WhiteSoul
- 调整WhiteSoul子弹的自动销毁逻辑
This commit is contained in:
2025-12-07 14:05:30 +08:00
parent 5eed179a28
commit 261ea7ae7b
6 changed files with 14 additions and 12 deletions
+2 -2
View File
@@ -2,7 +2,7 @@
extends FullscreenPanelBase
var selectedCount: int = 0
var refreshNeedBaseballCount = 100
var refreshNeedBaseballCount = 10
@onready var avaliableFeeds: Node2D = $"%avaliableFeeds"
@onready var feedCards: HBoxContainer = $"%feedcards"
@@ -21,7 +21,7 @@ func _ready():
func():
if UIState.player.inventory[ItemStore.ItemType.BASEBALL] >= refreshNeedBaseballCount:
UIState.player.inventory[ItemStore.ItemType.BASEBALL] -= refreshNeedBaseballCount
refreshNeedBaseballCount *= 1 + randf_range(GameRule.refreshCountIncreasePercent.x, GameRule.refreshCountIncreasePercent.y)
refreshNeedBaseballCount += randi_range(GameRule.refreshCountIncreaseCount.x, GameRule.refreshCountIncreaseCount.y)
regenerateCards()
)
ComponentManager.init()
+1 -1
View File
@@ -43,7 +43,7 @@ var fields = {
"饲料": TITLE_FLAG,
FieldStore.Entity.PRICE_REDUCTION: 0,
FieldStore.Entity.FEED_COUNT_SHOW: 3,
FieldStore.Entity.FEED_COUNT_CAN_MADE: 1,
FieldStore.Entity.FEED_COUNT_CAN_MADE: 2,
"掉落物": TITLE_FLAG,
FieldStore.Entity.DROPPED_ITEM_COLLECT_RADIUS: 60,
FieldStore.Entity.GRAVITY: 10,
+1 -1
View File
@@ -10,7 +10,7 @@ static var beachballOffset: float = MathTool.percent(30) # 棒球掉落数随机
static var damageLabelSpawnOffset: float = 10 # 伤害标签生成位置的随机偏移
static var itemDroppedSpawnOffset: float = 30 # 掉落物生成位置的随机偏移
static var appleDropRate: float = MathTool.percent(3) # 苹果掉落概率
static var refreshCountIncreasePercent: Vector2 = Vector2(MathTool.percent(10), MathTool.percent(50)) # 刷新所需的棒球数量的增加的百分比
static var refreshCountIncreaseCount: Vector2i = Vector2i(2, 5) # 刷新所需的棒球数量的增加的数量
static var entityCountBoostPerWave: float = MathTool.percent(2) # 每波敌人数量增加的百分比,倍数级
static var itemShowLifetime: int = 1500 # 物品展示组件如果设置了自动隐藏,那么隐藏前可以存活的时间
static var tipSpawnRateWhenGetDroppedItem: float = MathTool.percent(25) # 当玩家获取到掉落物时,提示的概率