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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 调整游戏平衡性和武器配置
- 增加EntityBase中FEED_COUNT_CAN_MADE的值至2 - 将GameRule中refreshCountIncreasePercent改为refreshCountIncreaseCount - 提升WhiteSoul武器的攻击力和作用范围 - 降低MakeFeed面板的refreshNeedBaseballCount基础值 - 修改Rooster的默认武器为WhiteSoul - 调整WhiteSoul子弹的自动销毁逻辑
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@@ -2,7 +2,7 @@
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extends FullscreenPanelBase
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var selectedCount: int = 0
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var refreshNeedBaseballCount = 100
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var refreshNeedBaseballCount = 10
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@onready var avaliableFeeds: Node2D = $"%avaliableFeeds"
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@onready var feedCards: HBoxContainer = $"%feedcards"
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@@ -21,7 +21,7 @@ func _ready():
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func():
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if UIState.player.inventory[ItemStore.ItemType.BASEBALL] >= refreshNeedBaseballCount:
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UIState.player.inventory[ItemStore.ItemType.BASEBALL] -= refreshNeedBaseballCount
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refreshNeedBaseballCount *= 1 + randf_range(GameRule.refreshCountIncreasePercent.x, GameRule.refreshCountIncreasePercent.y)
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refreshNeedBaseballCount += randi_range(GameRule.refreshCountIncreaseCount.x, GameRule.refreshCountIncreaseCount.y)
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regenerateCards()
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)
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ComponentManager.init()
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