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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat: 调整游戏平衡性和武器配置

- 增加EntityBase中FEED_COUNT_CAN_MADE的值至2
- 将GameRule中refreshCountIncreasePercent改为refreshCountIncreaseCount
- 提升WhiteSoul武器的攻击力和作用范围
- 降低MakeFeed面板的refreshNeedBaseballCount基础值
- 修改Rooster的默认武器为WhiteSoul
- 调整WhiteSoul子弹的自动销毁逻辑
This commit is contained in:
2025-12-07 14:05:30 +08:00
parent 5eed179a28
commit 261ea7ae7b
6 changed files with 14 additions and 12 deletions
+2 -2
View File
@@ -2,7 +2,7 @@
extends FullscreenPanelBase
var selectedCount: int = 0
var refreshNeedBaseballCount = 100
var refreshNeedBaseballCount = 10
@onready var avaliableFeeds: Node2D = $"%avaliableFeeds"
@onready var feedCards: HBoxContainer = $"%feedcards"
@@ -21,7 +21,7 @@ func _ready():
func():
if UIState.player.inventory[ItemStore.ItemType.BASEBALL] >= refreshNeedBaseballCount:
UIState.player.inventory[ItemStore.ItemType.BASEBALL] -= refreshNeedBaseballCount
refreshNeedBaseballCount *= 1 + randf_range(GameRule.refreshCountIncreasePercent.x, GameRule.refreshCountIncreasePercent.y)
refreshNeedBaseballCount += randi_range(GameRule.refreshCountIncreaseCount.x, GameRule.refreshCountIncreaseCount.y)
regenerateCards()
)
ComponentManager.init()