diff --git a/components/Bullets/OxygenFire.tscn b/components/Bullets/OxygenFire.tscn index a6ec9f1..bca37d0 100644 --- a/components/Bullets/OxygenFire.tscn +++ b/components/Bullets/OxygenFire.tscn @@ -146,6 +146,7 @@ penerate = 1.0 lifeTime = 1000.0 autoSpawnAnimation = true freeAfterSpawn = true +knockback = 10.0 [node name="animator" parent="texture" index="0"] libraries = { diff --git a/scripts/Contents/Panels/CompilingTip.gd b/scripts/Contents/Panels/CompilingTip.gd index 926fe82..e4fa215 100644 --- a/scripts/Contents/Panels/CompilingTip.gd +++ b/scripts/Contents/Panels/CompilingTip.gd @@ -2,4 +2,10 @@ extends FullscreenPanelBase func afterOpen(_args: Array = []): + for key in ComponentManager.effects: + var effect = EffectController.create(ComponentManager.getEffect(key), Vector2.ZERO, self) + effect.modulate.a = 0.01 + (effect.sounds.get_node("spawn") as AudioStreamPlayer2D).volume_db = - INF + effect.shot() + await TickTool.millseconds(3000) UIState.closeCurrentPanel() diff --git a/scripts/Statemachine/EffectController.gd b/scripts/Statemachine/EffectController.gd index f00c9ad..2cc0ecb 100644 --- a/scripts/Statemachine/EffectController.gd +++ b/scripts/Statemachine/EffectController.gd @@ -30,7 +30,7 @@ func shot(): await sound.finished queue_free() -static func create(scene: PackedScene, spawnPosition: Vector2, parent: Node2D = null) -> EffectController: +static func create(scene: PackedScene, spawnPosition: Vector2, parent: Node = null) -> EffectController: var cloned = scene.instantiate() as EffectController cloned.global_position = spawnPosition if parent: