diff --git a/scripts/Contents/Bullets/MagicMissle.gd b/scripts/Contents/Bullets/MagicMissle.gd index 4ce6b93..cdf70d2 100644 --- a/scripts/Contents/Bullets/MagicMissle.gd +++ b/scripts/Contents/Bullets/MagicMissle.gd @@ -12,14 +12,16 @@ func ai(): accelerating = false rotation = lerp_angle(rotation, position.angle_to_point(get_global_mouse_position()), 0.1) speedV2 += (get_global_mouse_position() - position).normalized() * 1 - elif baseDamage < 1: - tryDestroy() + elif speed < 1 || baseDamage < 1: + tryDestroy() speedV2 *= 0.995 speed = speedV2.length() PresetBulletAI.forward(self , speedV2.angle()) texture.rotation += deg_to_rad(sqrt(speed)) func succeedToHit(_dmg: float, entity: EntityBase): + if !accelerating: + entity.takeDamage(baseDamage, true) if powerScale > 0 && accelerating && roundBullets.count(self ) > 0: for i in randi_range(1, powerScale): for bullet in BulletBase.generate(