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feat(武器系统): 优化LGBT武器和召唤物行为
- 增加LGBT武器的冷却时间从0.1到1000 - 召唤物现在会继承召唤者位置 - 优化子弹追踪逻辑和生命周期 - 修复召唤物AI行为和玩家状态检测 - 调整召唤物属性和攻击冷却时间
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@@ -5,18 +5,20 @@ var maxTraceTime: float = 0
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var tracePower: float = 0
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 100
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attackCooldownMap[0] = 500
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fields[FieldStore.Entity.MAX_HEALTH] = 500
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attackCooldownMap[0] = 250
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func ai():
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tryAttack(0)
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func attack(type):
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if type == 0:
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var tracer = EntityTool.findClosetEntity(position, get_tree(), false, true)
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("LGBTBullet"),
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self,
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findWeaponAnchor("normal"),
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position.angle_to_point(EntityTool.findClosetEntity(position, get_tree(), false, true).position)
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position.angle_to_point(tracer.position)
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):
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bullet.tracer = tracer
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bullet.damage = atk
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bullet.maxTraceTime = maxTraceTime
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bullet.tracePower = tracePower
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