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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-01 17:01:53 +08:00

feat: 添加子弹生成和动画功能,创建铅笔子弹及其资源

This commit is contained in:
2025-08-27 13:30:50 +08:00
parent 873630e969
commit 28b86e8b1e
9 changed files with 219 additions and 4 deletions
+7
View File
@@ -12,6 +12,9 @@ class_name BulletBase
@export var canDamageSelf: bool = false # 是否可以伤害发射者
@export var needEnergy: float = 4.0 # 发射时需要消耗的能量
@onready var animator = $"%animator"
@onready var hitbox = $"%hitbox"
var launcher: EntityBase = null
var spawnInWhen: float = 0
var spawnInWhere: Vector2 = Vector2.ZERO
@@ -20,6 +23,8 @@ func _ready():
area_entered.connect(hit)
spawnInWhen = Time.get_ticks_msec()
spawnInWhere = position
animator.play("spawn")
spawn()
func _process(_delta: float) -> void:
if lifeTime > 0:
if Time.get_ticks_msec() - spawnInWhen >= lifeTime:
@@ -51,6 +56,8 @@ func ai():
pass
func destroy():
queue_free()
func spawn():
pass
static func generate(
bullet: PackedScene,