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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 添加子弹生成和动画功能,创建铅笔子弹及其资源
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@@ -12,6 +12,9 @@ class_name BulletBase
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@export var canDamageSelf: bool = false # 是否可以伤害发射者
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@export var needEnergy: float = 4.0 # 发射时需要消耗的能量
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@onready var animator = $"%animator"
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@onready var hitbox = $"%hitbox"
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var launcher: EntityBase = null
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var spawnInWhen: float = 0
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var spawnInWhere: Vector2 = Vector2.ZERO
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@@ -20,6 +23,8 @@ func _ready():
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area_entered.connect(hit)
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spawnInWhen = Time.get_ticks_msec()
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spawnInWhere = position
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animator.play("spawn")
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spawn()
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func _process(_delta: float) -> void:
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if lifeTime > 0:
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if Time.get_ticks_msec() - spawnInWhen >= lifeTime:
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@@ -51,6 +56,8 @@ func ai():
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pass
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func destroy():
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queue_free()
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func spawn():
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pass
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static func generate(
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bullet: PackedScene,
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