diff --git a/scripts/Statemachine/EntityBase.gd b/scripts/Statemachine/EntityBase.gd index e507b70..9bad790 100644 --- a/scripts/Statemachine/EntityBase.gd +++ b/scripts/Statemachine/EntityBase.gd @@ -148,7 +148,7 @@ func _physics_process(_delta: float) -> void: if (isPlayer() or is_instance_valid(currentFocusedBoss)) and not charginup: ai() move_and_slide() - storeEnergy(0.05 * fields.get(FieldStore.Entity.ENERGY_REGENERATION)) + storeEnergy(0.05 * fields.get(FieldStore.Entity.ENERGY_REGENERATION), true) trailParticle.emitting = trailing # 通用方法