mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(游戏模式): 添加游戏模式选择功能并优化UI状态管理
实现游戏模式选择功能,包括无尽波次、Boss Rush和割草模式 添加游戏模式与波次数据的映射关系 优化UI状态管理,新增selectingFeed状态控制UI元素显示 重构Starter面板布局,添加游戏模式选项 为EnergyBlock添加掉落物品配置
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@@ -8,7 +8,11 @@ extends FullscreenPanelBase
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@onready var title2: Label = $%title2
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func _ready():
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startBtn.pressed.connect(func(): UIState.closeCurrentPanel())
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startBtn.pressed.connect(
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func():
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UIState.closeCurrentPanel()
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StarterPanel.selectingFeed = false
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)
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func beforeOpen(_args: Array = []):
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clearFeeds()
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@@ -2,24 +2,29 @@
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extends FullscreenPanelBase
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class_name StarterPanel
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@onready var diffEdit: HSlider = $"%diffEdit"
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@onready var startSingleplayerBtn: Button = $"%startSingleplayerBtn"
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@onready var startMultiplayerBtn: Button = $"%startMultiplayerBtn"
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@onready var levelShow: Label = $"%levelShow"
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@onready var hostInput: LineEdit = $"%hostInput"
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@onready var portInput: LineEdit = $"%portInput"
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@onready var launchBtn: Button = $"%launchBtn"
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@onready var connectBtn: Button = $"%connectBtn"
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@onready var maxPlayerInput: LineEdit = $"%maxPlayerInput"
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@onready var connectionState: Label = $"%connectionState"
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@onready var disconnectBtn: Button = $"%disconnectBtn"
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@onready var playerNameInput: LineEdit = $"%playerNameInput"
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@onready var diffEdit: HSlider = $%diffEdit
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@onready var playerNameInput: LineEdit = $%playerNameInput
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@onready var gamemodeOption: OptionButton = $%gamemodeOption
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@onready var startSingleplayerBtn: Button = $%startSingleplayerBtn
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@onready var startMultiplayerBtn: Button = $%startMultiplayerBtn
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@onready var levelShow: Label = $%levelShow
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@onready var hostInput: LineEdit = $%hostInput
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@onready var portInput: LineEdit = $%portInput
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@onready var launchBtn: Button = $%launchBtn
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@onready var connectBtn: Button = $%connectBtn
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@onready var maxPlayerInput: LineEdit = $%maxPlayerInput
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@onready var connectionState: Label = $%connectionState
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@onready var disconnectBtn: Button = $%disconnectBtn
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@onready var serverConfig: VBoxContainer = $%serverConfig
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@onready var players: VBoxContainer = $%players
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@onready var playersList: VBoxContainer = $%list
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var historyStack
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@onready var serverConfig: VBoxContainer = $"%serverConfig"
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@onready var players: VBoxContainer = $"%players"
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@onready var playersList: VBoxContainer = $"%list"
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static var buildingShader: bool = true
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static var selectingFeed: bool = true
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static var GAMEMODE_MAP_WAVE = [Wave.WAVE_NORMAL, Wave.WAVE_BOSSRUSH, Wave.WAVE_MOWING]
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@rpc("any_peer")
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func mutexPlayer(player: String):
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@@ -66,6 +71,7 @@ func startMultiplayerGame():
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func startSingleplayerGame():
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MultiplayerState.isMultiplayer = false
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MultiplayerState.playerName = playerNameInput.text
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Wave.usingWaveData = GAMEMODE_MAP_WAVE[gamemodeOption.selected]
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UIState.player = EntityBase.generatePlayer(playerNameInput.text)
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WorldManager.rootNode.spawnWave(Vector2.ZERO)
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UIState.setPanel("CompilingTip")
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