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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(游戏模式): 添加游戏模式选择功能并优化UI状态管理

实现游戏模式选择功能,包括无尽波次、Boss Rush和割草模式
添加游戏模式与波次数据的映射关系
优化UI状态管理,新增selectingFeed状态控制UI元素显示
重构Starter面板布局,添加游戏模式选项
为EnergyBlock添加掉落物品配置
This commit is contained in:
2026-05-03 16:03:02 +08:00
parent be151c5317
commit 2a602b0be2
10 changed files with 119 additions and 71 deletions
+12 -1
View File
@@ -12,6 +12,8 @@ static var energyPercent: ColorBar
static var itemCollect: VBoxContainer
static var skillIconContainer: HBoxContainer
static var tips: VBoxContainer
static var itemsContainer: Control
static var energyContainer: Control
func _ready():
bossbar = $%bossbar
@@ -23,6 +25,8 @@ func _ready():
items = $%items
fields = $%fields
fieldsAnimator = $%fieldsAnimator
itemsContainer = $%itemsContainer
energyContainer = $%energyContainer
await get_tree().process_frame
for panel in ComponentManager.panels:
panel = ComponentManager.getPanel(panel).instantiate() as FullscreenPanelBase
@@ -32,10 +36,17 @@ func _ready():
func _process(_delta):
bossbar.visible = !!bossbar.entity
func _physics_process(_delta):
if is_instance_valid(player):
if is_instance_valid(player) && !StarterPanel.selectingFeed:
for i in items.get_children():
var item = i as ItemShow
item.count = player.inventory.get(item.type)
bossbar.visible = true
itemsContainer.visible = true
energyContainer.visible = true
else:
bossbar.visible = false
itemsContainer.visible = false
energyContainer.visible = false
if currentPanel:
WorldManager.rootNode.process_mode = Node.PROCESS_MODE_DISABLED
else: