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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix: 调整两个角色的技能平衡参数
调整Lynx的冲刺倍率从2改为1.5,下调牧羊犬的技能冷却时间从1000ms到500ms,并更新其技能描述文本
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@@ -20,10 +20,9 @@ displayName = "牧羊犬"
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slogan = "恪守使命不离不弃"
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avatar = ExtResource("2_fi2nw")
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description = "造成伤害时少量吸血,
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每秒最多触发一次。"
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每0.5秒最多触发一次。"
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fields = Array[int]([0, 8, 3])
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fieldValues = Array[float]([35.0, 0.2, -0.5])
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clickToRebuild = true
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[node name="avatarTexture" parent="wrapper" parent_id_path=PackedInt32Array(2023039659) index="0" unique_id=1334645594]
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texture = ExtResource("2_fi2nw")
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@@ -36,4 +35,4 @@ text = "“恪守使命不离不弃”"
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[node name="descriptionLabel" parent="wrapper/infoContainer" parent_id_path=PackedInt32Array(143242635) index="1" unique_id=808054282]
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text = "造成伤害时少量吸血,
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每秒最多触发一次。"
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每0.5秒最多触发一次。"
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@@ -2,4 +2,4 @@ extends PlayerBase
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func register():
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super.register()
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sprintMultiplier += 2
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sprintMultiplier += 1.5
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@@ -1,6 +1,6 @@
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extends PlayerBase
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var healCounter = CooldownTimer.new(1000)
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var healCounter = CooldownTimer.new(500)
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func register():
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super.register()
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