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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

fix: 调整两个角色的技能平衡参数

调整Lynx的冲刺倍率从2改为1.5,下调牧羊犬的技能冷却时间从1000ms到500ms,并更新其技能描述文本
This commit is contained in:
2026-05-12 22:43:27 +08:00
parent 2abe9ec8b0
commit 2a864ae607
3 changed files with 4 additions and 5 deletions
+2 -3
View File
@@ -20,10 +20,9 @@ displayName = "牧羊犬"
slogan = "恪守使命不离不弃"
avatar = ExtResource("2_fi2nw")
description = "造成伤害时少量吸血,
每秒最多触发一次。"
0.5秒最多触发一次。"
fields = Array[int]([0, 8, 3])
fieldValues = Array[float]([35.0, 0.2, -0.5])
clickToRebuild = true
[node name="avatarTexture" parent="wrapper" parent_id_path=PackedInt32Array(2023039659) index="0" unique_id=1334645594]
texture = ExtResource("2_fi2nw")
@@ -36,4 +35,4 @@ text = "“恪守使命不离不弃”"
[node name="descriptionLabel" parent="wrapper/infoContainer" parent_id_path=PackedInt32Array(143242635) index="1" unique_id=808054282]
text = "造成伤害时少量吸血,
每秒最多触发一次。"
0.5秒最多触发一次。"
+1 -1
View File
@@ -2,4 +2,4 @@ extends PlayerBase
func register():
super.register()
sprintMultiplier += 2
sprintMultiplier += 1.5
+1 -1
View File
@@ -1,6 +1,6 @@
extends PlayerBase
var healCounter = CooldownTimer.new(1000)
var healCounter = CooldownTimer.new(500)
func register():
super.register()