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feat(技能图标): 修改粒子发射条件为武器可攻击状态
将技能图标粒子发射条件从进度满改为武器可攻击状态,并添加酸风武器和HXD武器到角色武器库
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@@ -15,7 +15,7 @@ func _physics_process(_delta):
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textureRect.texture = weapon.avatarTexture
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var progress = min(weapon.cooldownTimer.percent(), UIState.player.fillingProgress(weapon.needEnergy))
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material.set_shader_parameter("progress", progress)
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particle.emitting = progress >= 1
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particle.emitting = weapon.canAttackBy(UIState.player)
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if progress >= 1:
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if !showed:
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showed = true
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