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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(WeaponCard): 添加升华按钮动画效果

- 为升华按钮添加开合动画效果
- 更新TextSwitchButton以支持动态文本切换
- 在Weapon.gd中添加动画播放逻辑
This commit is contained in:
2026-05-10 12:10:08 +08:00
parent 70a80c036e
commit 2c705fc4eb
3 changed files with 145 additions and 7 deletions
+5 -4
View File
@@ -6,8 +6,9 @@ class_name TextSwitchButton
@export var unpressedText: String = "未按下"
func _ready():
updateText()
toggled.connect(updateText)
updateText(button_pressed)
toggle_mode = true
toggled.connect(func(on: bool): updateText(on))
func updateText():
text = [unpressedText, pressedText][int(button_pressed)]
func updateText(on: bool):
text = [unpressedText, pressedText][int(on)]
+9
View File
@@ -41,6 +41,7 @@ enum EmitType {
@onready var sounds: Node2D = $%sounds
@onready var moveLeftBtn: Button = $%moveleft
@onready var moveRightBtn: Button = $%moveright
@onready var animator: AnimationPlayer = $%animator
@onready var autoUpdateBtn: Button = $%autoUpdateBtn
@onready var onceUpdateBtn: Button = $%onceUpdateBtn
@@ -48,6 +49,7 @@ enum EmitType {
@onready var extractBtn: Button = $%extractBtn
@onready var inlayBtn: Button = $%inlayBtn
@onready var sublimateBtn: Button = $%sublimateBtn
@onready var sublimateOptionsBox: Control = $%sublimateOptions
var cooldownTimer: CooldownTimer = null
@@ -63,6 +65,13 @@ func _ready():
cooldownTimer = CooldownTimer.new()
cooldownTimer.cooldown = cooldown
originalStore = store
sublimateBtn.toggled.connect(
func(on: bool):
if on:
animator.play("openSub")
else:
animator.play("closeSub")
)
autoUpdateBtn.toggled.connect(
func(on: bool):
autoUpdate = on