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fix(Bullets): 调整ChickLaser的碰撞盒位置和纹理偏移
修正ChickLaser的纹理偏移和碰撞盒位置,使其更符合视觉效果
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@@ -209,9 +209,9 @@ metadata/_edit_vertical_guides_ = [705.0]
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[node name="rect" parent="texture" index="0"]
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[node name="rect" parent="texture" index="0"]
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material = SubResource("ShaderMaterial_x6ivr")
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material = SubResource("ShaderMaterial_x6ivr")
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offset_left = 188.0
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offset_left = 188.0
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offset_top = 25.0
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offset_top = 0.0
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offset_right = 238.0
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offset_right = 238.0
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offset_bottom = 525.0
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offset_bottom = 500.0
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[node name="particles" parent="texture/rect" index="0"]
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[node name="particles" parent="texture/rect" index="0"]
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position = Vector2(25, 250)
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position = Vector2(25, 250)
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@@ -231,5 +231,5 @@ libraries = {
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[node name="hitbox" parent="." index="1"]
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[node name="hitbox" parent="." index="1"]
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visible = true
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visible = true
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position = Vector2(454, 0)
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position = Vector2(437, 0)
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shape = SubResource("CapsuleShape2D_sg52j")
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shape = SubResource("CapsuleShape2D_sg52j")
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