From 2dca35f4fd9d26ef2c43d0e431f403abd3ddbab2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Mon, 29 Sep 2025 22:38:39 +0800 Subject: [PATCH] =?UTF-8?q?fix(EntityBase):=20=E4=BF=AE=E6=AD=A3=E4=BC=A4?= =?UTF-8?q?=E5=AE=B3=E5=A4=84=E7=90=86=E4=B8=ADhealthChanged=E4=BF=A1?= =?UTF-8?q?=E5=8F=B7=E8=A7=A6=E5=8F=91=E9=A1=BA=E5=BA=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit refactor(Rooster): 更新武器配置,添加新武器并调整顺序 --- components/Characters/Rooster.tscn | 16 ++++++++++++---- scripts/Statemachine/EntityBase.gd | 2 +- 2 files changed, 13 insertions(+), 5 deletions(-) diff --git a/components/Characters/Rooster.tscn b/components/Characters/Rooster.tscn index 8aca251..87f921a 100644 --- a/components/Characters/Rooster.tscn +++ b/components/Characters/Rooster.tscn @@ -1,12 +1,14 @@ -[gd_scene load_steps=16 format=3 uid="uid://bm7ymrri6pykb"] +[gd_scene load_steps=18 format=3 uid="uid://bm7ymrri6pykb"] [ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"] [ext_resource type="Script" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"] [ext_resource type="Texture2D" uid="uid://fn8qx72clh38" path="res://resources/characters/cock/rooster-a.svg" id="2_q0j6j"] [ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="3_4syso"] +[ext_resource type="PackedScene" uid="uid://frwt0fgrpskb" path="res://components/Weapons/Meowmere.tscn" id="3_480gn"] [ext_resource type="Texture2D" uid="uid://ci2ik43ce82uy" path="res://resources/characters/cock/rooster-b.svg" id="3_b0fgx"] [ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_cyreu"] [ext_resource type="PackedScene" uid="uid://bt4b7ks26fcgi" path="res://components/Weapons/WhiteSoul.tscn" id="3_irwgh"] +[ext_resource type="PackedScene" uid="uid://b2qhes4apaxsj" path="res://components/Weapons/NuclearBomb.tscn" id="3_pnpoh"] [ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"] [ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"] [ext_resource type="PackedScene" uid="uid://bb1uh8k7gkhr7" path="res://components/Weapons/VectorStar.tscn" id="4_re2px"] @@ -46,13 +48,19 @@ displayName = "公鸡" [node name="weaponStore" parent="." index="0"] process_mode = 4 -[node name="WhiteSoul" parent="weaponStore" index="0" instance=ExtResource("3_irwgh")] +[node name="Meowmere" parent="weaponStore" index="0" instance=ExtResource("3_480gn")] offset_bottom = 374.0 -[node name="PurpleCrystal" parent="weaponStore" index="1" instance=ExtResource("3_cyreu")] +[node name="NuclearBomb" parent="weaponStore" index="1" instance=ExtResource("3_pnpoh")] +offset_bottom = 352.0 + +[node name="WhiteSoul" parent="weaponStore" index="2" instance=ExtResource("3_irwgh")] +offset_bottom = 374.0 + +[node name="PurpleCrystal" parent="weaponStore" index="3" instance=ExtResource("3_cyreu")] debugRebuild = false -[node name="VectorStar" parent="weaponStore" index="2" instance=ExtResource("4_re2px")] +[node name="VectorStar" parent="weaponStore" index="4" instance=ExtResource("4_re2px")] debugRebuild = false [node name="sprint" parent="sounds" index="0"] diff --git a/scripts/Statemachine/EntityBase.gd b/scripts/Statemachine/EntityBase.gd index a1ef17b..5bef567 100644 --- a/scripts/Statemachine/EntityBase.gd +++ b/scripts/Statemachine/EntityBase.gd @@ -229,8 +229,8 @@ func takeDamage(bullet: BulletBase, crit: bool): storeEnergy(damage * -0.5) position += Vector2.from_angle(bullet.position.angle_to_point(position)) * bullet.knockback hit.emit(damage, bullet, crit) - healthChanged.emit(health) health -= damage + healthChanged.emit(health) DamageLabel.create(damage, crit || perfectMiss, damageAnchor.global_position + MathTool.randv2_range(GameRule.damageLabelSpawnOffset)) if isBoss and bullet.launcher.isPlayer(): bullet.launcher.setBoss(self)