mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-04 10:47:13 +08:00
feat: 更新激光材质和着色器参数,优化激光效果
This commit is contained in:
@@ -3,14 +3,10 @@ uniform vec4 color: source_color;
|
||||
uniform float laser_width: hint_range(0.01, 1.0) = 0;
|
||||
uniform float soft_edge: hint_range(0.0, 0.5) = 0.5;
|
||||
void fragment() {
|
||||
float textureWidth=float(textureSize(TEXTURE,0).x);
|
||||
float textureHeight=float(textureSize(TEXTURE,0).y);
|
||||
float radius=textureHeight/2.0;
|
||||
float radiusU=radius*TEXTURE_PIXEL_SIZE;
|
||||
float dist = distance(vec2(0.5,clamp(UV.y,radiusU,1.0-radiusU)),UV);
|
||||
float dist = abs(UV.x - 0.5);
|
||||
float core = 1.0 - smoothstep(0.0, laser_width, dist);
|
||||
float edge=1.0 - smoothstep(laser_width, laser_width + soft_edge, dist);
|
||||
float alpha = max(core, edge);
|
||||
float edge = 1.0 - smoothstep(laser_width, laser_width + soft_edge, dist);
|
||||
float alpha = max(core, edge);
|
||||
COLOR = color;
|
||||
COLOR.a = alpha;
|
||||
}
|
||||
Reference in New Issue
Block a user