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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 添加游戏控制和管理功能
- 新增GameControl节点用于统一处理游戏重启和退出 - 添加GameBusManager管理游戏重启时的资源清理 - 修改Pause和GameOver面板使用新的GameControl - 为EffectController和ItemDropped添加分组管理 - 统一使用WorldManager管理游戏时间
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@@ -52,7 +52,7 @@ func tryLaunch(action: String, weaponIndex: int):
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var weapon = weapons[weaponIndex]
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if weapon.emitType == Weapon.EmitType.CHARGE:
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if weapon.canAttackBy(self ):
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chargeStartTime[weaponIndex] = Time.get_ticks_msec()
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chargeStartTime[weaponIndex] = WorldManager.getTime()
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chargeParticle.emitting = true
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chargeParticle.speed_scale = 1
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elif weapon.emitType == Weapon.EmitType.CLICK_SHOOT || weapon.emitType == Weapon.EmitType.HOLD_LOOP:
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@@ -70,7 +70,7 @@ func tryLaunch(action: String, weaponIndex: int):
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if weapon.emitType == Weapon.EmitType.CHARGE:
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if chargeStartTime.has(weaponIndex):
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var startTime = chargeStartTime[weaponIndex]
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var endTime = Time.get_ticks_msec()
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var endTime = WorldManager.getTime()
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var chargedTime = endTime - startTime
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chargeStartTime.erase(weaponIndex)
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weapon.chargedTime = chargedTime * self.fields.get(FieldStore.Entity.CHARGE_SPEED)
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