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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 16:01:53 +08:00

fix(BulletBase): 修复子弹分裂和折射时的空引用问题

确保在子弹分裂和折射时检查返回的子弹对象是否有效,避免空引用异常
This commit is contained in:
2026-03-22 08:16:35 +08:00
parent 7d6e396985
commit 3089af3ea0
4 changed files with 17 additions and 5 deletions
+4
View File
@@ -39,3 +39,7 @@ func hitBullet(bullet: BulletBase): # 当前子弹与其他子弹相撞
):
if b is ParryBallBullet:
b.atk = atk * bullet.baseDamage
func refract(_newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float):
return null
func split(_newBullet: BulletBase, _index: int, _total: int, _lastBullet: float):
return null
+1
View File
@@ -13,6 +13,7 @@ func destroy(_beacuseMap: bool):
func ai():
PresetBulletAI.selfRotate(self , 5)
hitbox.disabled = !launcher.sprinting # 玩家在冲刺时气的碰撞箱才生效
hitbox.global_position = launcher.position
func succeedToHit(_dmg: float, entity: EntityBase): # 当撞到敌人时
for bullet in BulletBase.generate(
ComponentManager.getBullet("QKSword"),