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fix(BulletBase): 修复子弹分裂和折射时的空引用问题
确保在子弹分裂和折射时检查返回的子弹对象是否有效,避免空引用异常
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@@ -39,3 +39,7 @@ func hitBullet(bullet: BulletBase): # 当前子弹与其他子弹相撞
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):
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if b is ParryBallBullet:
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b.atk = atk * bullet.baseDamage
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func refract(_newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float):
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return null
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func split(_newBullet: BulletBase, _index: int, _total: int, _lastBullet: float):
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return null
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@@ -13,6 +13,7 @@ func destroy(_beacuseMap: bool):
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func ai():
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PresetBulletAI.selfRotate(self , 5)
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hitbox.disabled = !launcher.sprinting # 玩家在冲刺时气的碰撞箱才生效
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hitbox.global_position = launcher.position
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func succeedToHit(_dmg: float, entity: EntityBase): # 当撞到敌人时
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("QKSword"),
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