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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器系统): 新增蓝水晶武器及其子弹效果
实现蓝水晶武器系统,包含追踪子弹和环绕钻石效果 - 添加蓝水晶武器及配套子弹资源 - 实现子弹追踪逻辑和钻石环绕效果 - 扩展BulletBase类支持父子弹关联 - 更新角色预设包含新武器
This commit is contained in:
@@ -0,0 +1,54 @@
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_4h7m0"]
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curve = SubResource("Curve_7v6qk")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_u2ooq"]
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particle_flag_disable_z = true
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direction = Vector3(-1, 0, 0)
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spread = 0.0
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initial_velocity_min = 100.0
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initial_velocity_max = 100.0
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gravity = Vector3(0, 0, 0)
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scale_min = 0.5
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scale_max = 0.5
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alpha_curve = SubResource("CurveTexture_4h7m0")
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[node name="BlueCrystal" instance=ExtResource("1_flng1")]
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script = ExtResource("2_0q2lw")
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displayName = "蓝水晶"
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speed = 5.0
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lifeTime = 5000.0
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[node name="texture" parent="." index="0"]
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[node name="trail" type="GPUParticles2D" parent="texture" index="1"]
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amount = 10
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texture = ExtResource("3_7v6qk")
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local_coords = true
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@@ -0,0 +1,69 @@
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[gd_scene load_steps=8 format=3 uid="uid://chqclu0q4ew46"]
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[sub_resource type="Animation" id="Animation_pkqnc"]
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[sub_resource type="Animation" id="Animation_0d4xv"]
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resource_name = "loop"
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loop_mode = 1
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step = 0.05
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"update": 0,
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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&"spawn": SubResource("Animation_pkqnc")
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}
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[node name="Diamond2" instance=ExtResource("1_slk7q")]
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script = ExtResource("2_i4qda")
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displayName = "钻石"
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autoLoopAnimation = true
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[node name="texture" parent="." index="0"]
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[node name="animator" parent="texture" index="0"]
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&"": SubResource("AnimationLibrary_v5jve")
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}
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[node name="static" type="Sprite2D" parent="texture" index="1"]
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position = Vector2(70, 0)
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rotation = 1.5707964
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texture = ExtResource("3_pkqnc")
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[node name="hitbox" parent="." index="1"]
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position = Vector2(43, 0)
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