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feat(武器系统): 新增蓝水晶武器及其子弹效果
实现蓝水晶武器系统,包含追踪子弹和环绕钻石效果 - 添加蓝水晶武器及配套子弹资源 - 实现子弹追踪逻辑和钻石环绕效果 - 扩展BulletBase类支持父子弹关联 - 更新角色预设包含新武器
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[gd_scene load_steps=4 format=3 uid="uid://c3crr8r7y3oho"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_rlc3s"]
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[ext_resource type="Texture2D" uid="uid://cp4ypuarjoshp" path="res://resources/skillIcons/purple-crystal.png" id="2_4qqa7"]
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[ext_resource type="Script" uid="uid://8xlc5upq36n7" path="res://scripts/Contents/Weapons/BlueCrystal.gd" id="2_jbcf8"]
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[node name="BlueCrystal" instance=ExtResource("1_rlc3s")]
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script = ExtResource("2_jbcf8")
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avatarTexture = ExtResource("2_4qqa7")
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displayName = "蓝水晶簇"
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quality = 2
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store = {
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"atk": 5,
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"count": 2.0
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}
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storeType = {
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"atk": 1,
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"count": 1,
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"distance": 0
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}
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descriptionTemplate = "发射[b]蓝水晶[/b],可无限追踪,命中造成$atk点伤害,飞行过程中有$count颗[b]钻石[/b]环绕。"
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cooldown = 175.0
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[node name="avatar" parent="container/info" index="0"]
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modulate = Color(0.828, 1.53, 1.549, 1)
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texture = ExtResource("2_4qqa7")
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[node name="beachball" parent="container/info/infos" index="1"]
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count = 500
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[node name="soul" parent="container/info/infos" index="2"]
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count = 1
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[node name="name" parent="container/info" index="2"]
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displayName = "蓝水晶簇"
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quality = 2
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[node name="description" parent="container" index="2"]
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text = "[center]发射[b]蓝水晶[/b],可无限追踪,命中造成[color=cyan]5[/color]点伤害,飞行过程中有[color=cyan]2[/color]颗[b]钻石[/b]环绕,在运动$distance秒后逃逸。[/center]"
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