mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-11 06:07:12 +08:00
feat(战斗系统): 增强激光武器效果并添加击退机制
- 增加BigLaser的伤害值和能量消耗 - 为子弹添加击退效果和生成后自动释放功能 - 修改LaserPluse的动画参数并添加锁定发射器脚本 - 调整敌人受击时的能量获取和击退效果 - 更新波次生成配置
This commit is contained in:
@@ -13,6 +13,8 @@ class_name BulletBase
|
||||
@export var needEnergy: float = 0.0 # 发射时需要消耗的能量
|
||||
@export var autoSpawnAnimation: bool = false
|
||||
@export var autoLoopAnimation: bool = false
|
||||
@export var freeAfterSpawn: bool = false
|
||||
@export var knockback: float = 0 # 击退力,物理引擎单位
|
||||
|
||||
@onready var animator: AnimationPlayer = $"%animator"
|
||||
@onready var hitbox: CollisionShape2D = $"%hitbox"
|
||||
@@ -30,6 +32,8 @@ func _ready():
|
||||
if autoSpawnAnimation:
|
||||
animator.play("spawn")
|
||||
await animator.animation_finished
|
||||
if freeAfterSpawn:
|
||||
destroy()
|
||||
if autoLoopAnimation:
|
||||
animator.play("loop")
|
||||
dotLoop()
|
||||
|
||||
Reference in New Issue
Block a user