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feat(UI): 添加游戏开始界面和难度选择功能
实现游戏开始界面,包含难度选择滑块和开始按钮 修改游戏规则初始难度为10并调整掉落物品数量计算 添加游戏开始条件检查,确保运行时间超过3秒且没有敌人时显示制作饲料界面
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@@ -1,7 +1,7 @@
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class_name GameRule
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static var deadReasons: Array = JsonTool.parseJson("res://resources/constants/deadReasons.json")
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static var difficulty: float = 1 # 难度倍数,可以写小数
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static var difficulty: float = 10 # 难度倍数,可以写小数
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static var allowFriendlyFire: bool = false # 是否允许友军伤害
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static var bulletSpeedMultiplier: float = 1 # 子弹速度倍率
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static var damageOffset: float = MathTool.percent(20) # 伤害随机浮动比例
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@@ -8,10 +8,9 @@ static var runningTime: int = 0
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func _ready():
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tree = get_tree()
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rootNode = self
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print(GameRule.deadReasons)
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func _physics_process(delta):
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runningTime += delta * 1000
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if EntityBase.mobCount() == 0:
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if EntityBase.mobCount() == 0 and runningTime > 3000:
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UIState.setPanel("MakeFeed")
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static func getTime():
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