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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-07 20:27:13 +08:00

feat(战斗系统): 添加小鸡冲刺攻击技能及相关特效

实现小鸡的冲刺攻击能力,包括:
1. 新增ChickSprint子弹类型及场景
2. 为EntityBase添加拖尾粒子效果
3. 添加攻击蓄力特效和音效
4. 调整小鸡的攻击冷却时间和冲刺倍率
5. 优化TickTool工具类添加until方法
6. 修改世界背景z-index避免遮挡

调整战斗平衡性:
1. 降低默认冲刺倍率
2. 修改测试波次配置
3. 增加新的攻击方式选项
This commit is contained in:
2025-08-29 13:56:31 +08:00
parent 5525bcd7bc
commit 327afcc721
14 changed files with 195 additions and 11 deletions
+50 -1
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=3 uid="uid://cvogxi7mktumf"]
[gd_scene load_steps=27 format=3 uid="uid://cvogxi7mktumf"]
[ext_resource type="Script" path="res://scripts/Statemachine/EntityBase.gd" id="1_mvol6"]
[ext_resource type="Texture2D" uid="uid://dwwpkn4q07ja2" path="res://icon.svg" id="2_7lpu0"]
@@ -169,6 +169,49 @@ _data = {
"hurt": SubResource("Animation_wl2we")
}
[sub_resource type="Curve" id="Curve_cs3iy"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_r5gvu"]
curve = SubResource("Curve_cs3iy")
[sub_resource type="Curve" id="Curve_uf1fy"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_cofpe"]
curve = SubResource("Curve_uf1fy")
[sub_resource type="Gradient" id="Gradient_nkkgg"]
colors = PackedColorArray(1, 0, 0, 1, 1, 0.84375, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_j74g5"]
gradient = SubResource("Gradient_nkkgg")
[sub_resource type="Gradient" id="Gradient_m6h1v"]
colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_j8vyx"]
gradient = SubResource("Gradient_m6h1v")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kndb2"]
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 50.0
angle_min = 1.07288e-05
angle_max = 360.0
angle_curve = SubResource("CurveTexture_cofpe")
direction = Vector3(-1, 0, 0)
spread = 15.0
initial_velocity_max = 100.0
gravity = Vector3(0, 0, 0)
scale_min = 5.0
scale_max = 15.0
color_ramp = SubResource("GradientTexture1D_j8vyx")
color_initial_ramp = SubResource("GradientTexture1D_j74g5")
alpha_curve = SubResource("CurveTexture_r5gvu")
[sub_resource type="CircleShape2D" id="CircleShape2D_34h7q"]
[node name="EntityBase" type="CharacterBody2D"]
@@ -225,6 +268,12 @@ libraries = {
[node name="weapons" type="Node2D" parent="texture"]
unique_name_in_owner = true
[node name="trailParticle" type="GPUParticles2D" parent="texture"]
unique_name_in_owner = true
z_index = -1
amount = 300
process_material = SubResource("ParticleProcessMaterial_kndb2")
[node name="statebar" parent="." instance=ExtResource("2_uje1g")]
unique_name_in_owner = true
position = Vector2(0, -100)