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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 08:21:54 +08:00

feat(战斗系统): 添加小鸡冲刺攻击技能及相关特效

实现小鸡的冲刺攻击能力,包括:
1. 新增ChickSprint子弹类型及场景
2. 为EntityBase添加拖尾粒子效果
3. 添加攻击蓄力特效和音效
4. 调整小鸡的攻击冷却时间和冲刺倍率
5. 优化TickTool工具类添加until方法
6. 修改世界背景z-index避免遮挡

调整战斗平衡性:
1. 降低默认冲刺倍率
2. 修改测试波次配置
3. 增加新的攻击方式选项
This commit is contained in:
2025-08-29 13:56:31 +08:00
parent 5525bcd7bc
commit 327afcc721
14 changed files with 195 additions and 11 deletions
+12 -2
View File
@@ -8,9 +8,11 @@ const laserCount = 4
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 2000
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
attackCooldownMap[0] = 2000
attackCooldownMap[0] = 500
attackCooldownMap[1] = 6000
attackCooldownMap[2] = 100
attackCooldownMap[3] = 500
sprintMultiplier = 60
func spawn():
texture.play("walk")
@@ -21,7 +23,8 @@ func ai():
elif currentFocusedBoss.position.distance_to(position) < 700:
tryAttack(1)
else:
tryAttack(0)
var method = MathTool.randc_from([0, 3])
tryAttack(method, method == 3)
func attack(type):
if type == 0:
var weaponPos = findWeaponAnchor("normal")
@@ -36,4 +39,11 @@ func attack(type):
firepot.global_rotation = target
firepot.shot()
BulletBase.generate(preload("res://components/Bullets/FireScan.tscn"), self, weaponPos, target)
elif type == 3:
trailing = true
BulletBase.generate(preload("res://components/Bullets/ChickSprint.tscn"), self, position, 0)
await trySprint()
trailing = false
return true
func sprint():
move((currentFocusedBoss.position - position).normalized() * sprintMultiplier, true)