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fix(武器): 调整DaoStatue的伤害计算和移除InfinitySword的伤害减免
移除InfinitySword的penerateDamageReduction属性 调整DaoStatue的rate2计算系数从0.06提升至0.15 更新DaoStatue的基础rate2值从1.05提升至1.25 同步更新相关UI文本中的数值显示
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@@ -4,7 +4,7 @@ extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 4 * to * soulLevel
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origin["rate1"] *= soulLevel
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origin["rate2"] += 0.06 * (soulLevel - 1)
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origin["rate2"] += 0.15 * (soulLevel - 1)
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return origin
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func checkAttack(entity: EntityBase) -> bool:
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return len(entity.getOrCreateCycleTimer("parry", 2000, 100).bullets) > 2
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