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feat(武器): 完善扶桑元神武器机制
- 调整格挡子弹的基础伤害为0 - 增加气力上限和格挡次数的可配置性 - 实现乾坤剑伤害随武器等级提升 - 更新武器描述文本以反映新机制 - 修复乾坤剑生命周期与生成速度的同步问题
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@@ -2,6 +2,7 @@ extends BulletBase
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class_name ParryBallBullet
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var cycler: CycleTimer
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var atk: float = 0
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func spawn():
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cycler = launcher.getOrCreateCycleTimer("parry")
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@@ -20,6 +21,7 @@ func succeedToHit(_dmg: float, entity: EntityBase): # 当撞到敌人时
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0
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):
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if bullet is QKSwordBullet:
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bullet.baseDamage = atk
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bullet.position = entity.texture.global_position + MathTool.sampleInRing(200, 500)
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bullet.tracer = entity
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bullet.look_at(entity.getTrackingAnchor()) # 生成的乾坤剑面向敌人
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