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fix(武器): 调整武器参数和修复弹反逻辑
- 修改Tree武器的攻击速率从0.25提升到1.0 - 移除Tree和PurpleCrystal的debugRebuild标志 - 修正Parrier弹反时的冲量计算公式 - 更新弹反子弹的目标定位为追踪锚点 - 完善PurpleCrystal场景结构和属性配置
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@@ -38,11 +38,11 @@ func hitBullet(bullet: BulletBase): # 当前子弹与其他子弹相撞
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eff.modulate = bullet.modulate.blend(bullet.texture.modulate)
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eff.rotation = position.angle_to_point(bullet.position)
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eff.shot()
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launcher.impluse((position - bullet.position).normalized() * (bullet.speed * bullet.getDamage()) ** (1.0 / 3) * 250)
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launcher.impluse((position - bullet.position).normalized() * bullet.speed ** (1.0 / 2) * 250)
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var targetBaseDamage = bullet.baseDamage
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# 弹反 还是 格挡?
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if MathTool.rate(reflectRate):
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bullet.look_at(bullet.launcher.position)
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bullet.look_at(bullet.launcher.getTrackingAnchor())
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bullet.launcher = launcher
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bullet.baseDamage *= atk
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bullet.baseDamage *= reflectRate
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