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feat(子弹): 为魔法飞弹添加命中动画和音效
refactor(角色): 将MTY角色从猫头鹰改为狗熊宝宝并调整攻击逻辑 fix(子弹): 修复ParryBall和Parrier子弹的实例有效性检查 style(场景): 清理场景文件中的冗余属性 feat(工具): 为findClosetBulletCanDamage添加最大距离参数 chore(配置): 更新测试用的波次配置
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@@ -2,14 +2,15 @@ extends BulletBase
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class_name ParryBallBullet
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var cycler: CycleTimer
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var atk: float = 0
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var atk: float = 1
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func spawn():
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cycler = launcher.getOrCreateCycleTimer("parry")
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cycler.host(self )
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launcher.sprintMultiplier += 1
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func destroy(_beacuseMap: bool):
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launcher.sprintMultiplier -= 1
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if is_instance_valid(launcher):
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launcher.sprintMultiplier -= 1
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func ai():
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PresetBulletAI.selfRotate(self , 5)
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hitbox.disabled = !launcher.sprinting # 玩家在冲刺时气的碰撞箱才生效
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