From 3b6ee5596da0850332043957515c1cf81dbe20b3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Sun, 16 Nov 2025 07:25:38 +0800 Subject: [PATCH] =?UTF-8?q?fix(=E6=AD=A6=E5=99=A8):=20=E4=BF=AE=E6=AD=A3?= =?UTF-8?q?=E6=AD=A6=E5=99=A8=E8=AE=A1=E6=95=B0=E8=AE=A1=E7=AE=97=E9=80=BB?= =?UTF-8?q?=E8=BE=91=E5=B9=B6=E8=B0=83=E6=95=B4=E5=BD=A9=E8=99=B9=E7=B3=96?= =?UTF-8?q?=E5=B1=9E=E6=80=A7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 调整多个武器的count计算方式,移除soulLevel-1的减一操作 修改RainbowCandy的fieldValues和quality值 调整EntityBase中MAX_HEALTH的计算公式 --- components/Feeds/RainbowCandy.tscn | 4 ++-- scripts/Contents/Weapons/ChainGun.gd | 2 +- scripts/Contents/Weapons/LGBTWeapon.gd | 2 +- scripts/Contents/Weapons/Meowmere.gd | 2 +- scripts/Contents/Weapons/Volcano.gd | 2 +- scripts/Statemachine/EntityBase.gd | 2 +- 6 files changed, 7 insertions(+), 7 deletions(-) diff --git a/components/Feeds/RainbowCandy.tscn b/components/Feeds/RainbowCandy.tscn index caaaa67..7ce8a3c 100644 --- a/components/Feeds/RainbowCandy.tscn +++ b/components/Feeds/RainbowCandy.tscn @@ -6,9 +6,10 @@ [node name="RainbowCandy" instance=ExtResource("1_2x0kp")] avatarTexture = ExtResource("2_xhiuj") displayName = "彩虹糖" +quality = 3 topic = 4 fields = Array[int]([1, 5, 6, 13, 7, 3]) -fieldValues = Array[float]([0.2, 0.25, 0.05, 2.0, 10.0, -0.4]) +fieldValues = Array[float]([0.2, 0.25, 0.05, 1.0, 15.0, -0.5]) costs = Array[int]([0, 3]) costCounts = Array[int]([700, 100]) @@ -17,5 +18,4 @@ texture = ExtResource("2_xhiuj") [node name="name" parent="container/info" index="1"] displayName = "彩虹糖" -quality = 3 topic = 4 diff --git a/scripts/Contents/Weapons/ChainGun.gd b/scripts/Contents/Weapons/ChainGun.gd index 32657d5..7ea29fa 100644 --- a/scripts/Contents/Weapons/ChainGun.gd +++ b/scripts/Contents/Weapons/ChainGun.gd @@ -3,7 +3,7 @@ extends Weapon func update(to, origin, _entity): origin["atk"] += 2 * to * soulLevel - origin["count"] = 1 * (soulLevel - 1) + origin["count"] = 1 * soulLevel origin["split"] /= 1 + 0.05 * to * soulLevel return origin func attack(entity: EntityBase): diff --git a/scripts/Contents/Weapons/LGBTWeapon.gd b/scripts/Contents/Weapons/LGBTWeapon.gd index 81af7a4..23db512 100644 --- a/scripts/Contents/Weapons/LGBTWeapon.gd +++ b/scripts/Contents/Weapons/LGBTWeapon.gd @@ -4,7 +4,7 @@ class_name LGBTWeapon func update(to: int, origin: Dictionary, _entity: EntityBase): origin["angle"] /= 1 + 0.025 * to * soulLevel - origin["count"] += 1 * (soulLevel - 1) + origin["count"] = soulLevel + 1 origin["atk"] += 2 * to * soulLevel origin["power"] += 0.005 * to * soulLevel origin["trace"] += 0.05 * to * soulLevel diff --git a/scripts/Contents/Weapons/Meowmere.gd b/scripts/Contents/Weapons/Meowmere.gd index 2cb6d88..9281e8f 100644 --- a/scripts/Contents/Weapons/Meowmere.gd +++ b/scripts/Contents/Weapons/Meowmere.gd @@ -3,7 +3,7 @@ extends Weapon func update(to, origin, _entity): origin["atk"] += 3 * to * soulLevel - origin["count"] = 1 * (soulLevel - 1) + origin["count"] = 1 * soulLevel origin["childatk"] += 1.25 * origin["atk"] origin["reduce"] /= 1 + 0.05 * to * soulLevel return origin diff --git a/scripts/Contents/Weapons/Volcano.gd b/scripts/Contents/Weapons/Volcano.gd index 4c904b5..0040a92 100644 --- a/scripts/Contents/Weapons/Volcano.gd +++ b/scripts/Contents/Weapons/Volcano.gd @@ -3,7 +3,7 @@ extends Weapon func update(to: int, origin: Dictionary, _entity: EntityBase): origin["atk"] += 3 * to * soulLevel - origin["count"] += 1 * (soulLevel - 1) + origin["count"] = soulLevel + 1 origin["rotate"] += 0.05 * to * soulLevel origin["life"] += 0.1 * to * soulLevel return origin diff --git a/scripts/Statemachine/EntityBase.gd b/scripts/Statemachine/EntityBase.gd index 898b344..5794f60 100644 --- a/scripts/Statemachine/EntityBase.gd +++ b/scripts/Statemachine/EntityBase.gd @@ -209,7 +209,7 @@ func setStage(stage: int): canRunAi = true currentInvinsible = false func applyLevel(): - fields[FieldStore.Entity.MAX_HEALTH] *= (1 + GameRule.entityHealthIncreasePerWave * (GameRule.difficulty - GameRule.difficultyRange.x + 1)) ** level + fields[FieldStore.Entity.MAX_HEALTH] *= (1 + GameRule.entityHealthIncreasePerWave * (GameRule.difficulty - GameRule.difficultyRange.x + 5)) ** level fields[FieldStore.Entity.DAMAGE_MULTIPILER] *= sqrt((1 + GameRule.entityDamageIncreasePerWave * (GameRule.difficulty - GameRule.difficultyRange.x))) ** level func displace(direction: Vector2, isSprinting: bool = false): return (direction if isSprinting else direction.normalized()) * fields.get(FieldStore.Entity.MOVEMENT_SPEED) * 400 * abs(animatree.get("parameters/blend_position"))