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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix(BulletBase): 将碰撞检测从body_entered改为area_entered
修复子弹碰撞检测逻辑,使用area_entered代替body_entered以正确检测碰撞区域 同时调整Volcano子弹的切割速度为0.7以改善游戏体验
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@@ -10,7 +10,7 @@ var dmg5: float = 0
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var splitAngle: float = 10
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func register():
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setupCuttable(0.1)
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setupCuttable(0.7)
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func ai():
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animator.speed_scale = launcher.fields.get(FieldStore.Entity.ATTACK_SPEED) * speedScale
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PresetBulletAI.lockLauncher(self, launcher, true)
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@@ -88,13 +88,13 @@ func _physics_process(_delta: float) -> void:
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tryDestroy()
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func setupCuttable(cutSpeed: float):
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body_entered.connect(
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area_entered.connect(
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func(body):
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var entity = EntityTool.fromHurtbox(body)
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if entity:
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speedScale = cutSpeed
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)
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body_exited.connect(
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area_exited.connect(
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func(body):
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var entity = EntityTool.fromHurtbox(body)
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if entity:
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