diff --git a/components/Weapons/Oxygener.tscn b/components/Weapons/Oxygener.tscn index 2044d1f..0d236af 100644 --- a/components/Weapons/Oxygener.tscn +++ b/components/Weapons/Oxygener.tscn @@ -11,8 +11,8 @@ displayName = "氧化加农炮" quality = 0 typeTopic = 2 store = { -"atk": 10, -"fireatk": 2.0, +"atk": 5, +"fireatk": 1.0, "max-n": 7.0, "min-n": 3.0 } @@ -34,4 +34,4 @@ quality = 0 typeTopic = 2 [node name="description" parent="container" index="2"] -text = "[center]大概率高速喷出火焰,造成[color=cyan]2[/color]点伤害。小概率喷出[color=cyan]3[/color]~[color=cyan]7[/color]滴[b]浓硝酸[/b],每滴造成[color=cyan]10[/color]点伤害。[/center]" +text = "[center]大概率高速喷出火焰,造成[color=cyan]1[/color]点伤害。小概率喷出[color=cyan]3[/color]~[color=cyan]7[/color]滴[b]浓硝酸[/b],每滴造成[color=cyan]5[/color]点伤害。[/center]" diff --git a/scripts/Contents/Characters/Rooster.gd b/scripts/Contents/Characters/Rooster.gd index 3472a20..43c9e8d 100644 --- a/scripts/Contents/Characters/Rooster.gd +++ b/scripts/Contents/Characters/Rooster.gd @@ -11,11 +11,11 @@ func register(): elif bullet is FoxZhua: EffectController.create(ComponentManager.getEffect("BloodFall"), texture.global_position).shot() ) - if !WorldManager.isRelease(): - getItem({ - ItemStore.ItemType.BEACHBALL: INF, - ItemStore.ItemType.SOUL: INF - }) + # if !WorldManager.isRelease(): + # getItem({ + # ItemStore.ItemType.BEACHBALL: INF, + # ItemStore.ItemType.SOUL: INF + # }) func ai(): texture.play("walk") var direction = Vector2( diff --git a/scripts/Contents/Weapons/Oxygener.gd b/scripts/Contents/Weapons/Oxygener.gd index f3abbd1..ea66eb2 100644 --- a/scripts/Contents/Weapons/Oxygener.gd +++ b/scripts/Contents/Weapons/Oxygener.gd @@ -7,7 +7,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase): origin["max-n"] *= soulLevel return origin func attack(entity: EntityBase): - var bulletName = MathTool.randomChoiceFromWeights(["OxygenFire", "AcidN"], [100, 1]) + var bulletName = MathTool.randomChoiceFromWeights(["OxygenFire", "AcidN"], [75, 1]) for i in randi_range(readStore("min-n"), readStore("max-n")) if bulletName == "AcidN" else 1: for bullet in BulletBase.generate( ComponentManager.getBullet(bulletName),