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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix(子弹效果): 调整紫色水晶爆炸效果的方向和参数
修改紫色水晶爆炸效果的方向、扩散角度和初始速度,使其更符合预期效果。同时增加粒子数量,提升视觉效果。
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@@ -33,9 +33,9 @@ particle_flag_disable_z = true
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angle_min = 1.07288e-05
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angle_min = 1.07288e-05
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angle_max = 360.0
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angle_max = 360.0
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angle_curve = SubResource("CurveTexture_fp3qe")
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angle_curve = SubResource("CurveTexture_fp3qe")
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direction = Vector3(0, -1, 0)
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direction = Vector3(-1, 0, 0)
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spread = 180.0
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spread = 75.0
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initial_velocity_max = 150.0
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initial_velocity_max = 100.0
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gravity = Vector3(0, 0, 0)
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gravity = Vector3(0, 0, 0)
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scale_min = 3.0
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scale_min = 3.0
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scale_max = 8.0
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scale_max = 8.0
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@@ -81,8 +81,8 @@ _data = {
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[node name="Explosion" instance=ExtResource("1_sqdwd")]
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[node name="Explosion" instance=ExtResource("1_sqdwd")]
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[node name="particles" parent="." index="0"]
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[node name="particles" parent="." index="1"]
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amount = 20
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amount = 25
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process_material = SubResource("ParticleProcessMaterial_w52ko")
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process_material = SubResource("ParticleProcessMaterial_w52ko")
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lifetime = 0.5
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lifetime = 0.5
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@@ -4,7 +4,9 @@ class_name PurpleCrystal
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func ai():
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func ai():
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PresetAIs.forward(self, rotation)
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PresetAIs.forward(self, rotation)
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func destroy(_beacuseMap: bool):
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func destroy(_beacuseMap: bool):
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EffectController.create(preload("res://components/Effects/PurpleCrystalExplosion.tscn"), global_position).shot()
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var eff = EffectController.create(preload("res://components/Effects/PurpleCrystalExplosion.tscn"), global_position)
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eff.rotation = rotation
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eff.shot()
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func split(index, total, _last):
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func split(index, total, _last):
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BulletBase.generate(
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BulletBase.generate(
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preload("res://components/Bullets/PurpleCrystal.tscn"),
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preload("res://components/Bullets/PurpleCrystal.tscn"),
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