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fix: 调整HXD武器伤害倍率增量并移除销毁逻辑
将Boss命中时的伤害倍率增量从5%降低至1% 移除子弹销毁时的伤害倍率减少逻辑 更新武器描述以反映实际效果
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@@ -5,14 +5,12 @@ var bouncedTime: int = 0
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var maxBouncedTime: int = 0
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var lastHit: EntityBase
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var addTimes = 0
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var delta = 0.05
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var delta = 0.01
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func spawn():
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texture.play(str(randi_range(0, 2)))
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func ai():
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PresetBulletAI.forward(self, rotation)
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func destroy(_beacuseMap: bool):
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launcher.fields[FieldStore.Entity.DAMAGE_MULTIPILER] -= addTimes * delta
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func succeedToHit(_dmg: float, entity: EntityBase):
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if entity.isBoss:
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launcher.fields[FieldStore.Entity.DAMAGE_MULTIPILER] += delta
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