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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 08:21:54 +08:00

fix: 调整HXD武器伤害倍率增量并移除销毁逻辑

将Boss命中时的伤害倍率增量从5%降低至1%
移除子弹销毁时的伤害倍率减少逻辑
更新武器描述以反映实际效果
This commit is contained in:
2026-02-05 07:38:40 +08:00
parent 6587118413
commit 40a52892d1
2 changed files with 3 additions and 5 deletions
+1 -3
View File
@@ -5,14 +5,12 @@ var bouncedTime: int = 0
var maxBouncedTime: int = 0
var lastHit: EntityBase
var addTimes = 0
var delta = 0.05
var delta = 0.01
func spawn():
texture.play(str(randi_range(0, 2)))
func ai():
PresetBulletAI.forward(self, rotation)
func destroy(_beacuseMap: bool):
launcher.fields[FieldStore.Entity.DAMAGE_MULTIPILER] -= addTimes * delta
func succeedToHit(_dmg: float, entity: EntityBase):
if entity.isBoss:
launcher.fields[FieldStore.Entity.DAMAGE_MULTIPILER] += delta