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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-07-08 02:57:06 +08:00

refactor(BulletBase): 优化子弹分裂和折射逻辑

将分裂和折射计算中的临时变量命名更清晰,并简化循环逻辑。使用更直观的变量名提高可读性,同时保持原有功能不变。
This commit is contained in:
2025-12-14 15:36:19 +08:00
parent 892796bdcd
commit 4289bde0de
+7 -5
View File
@@ -140,16 +140,18 @@ func tryDestroy(becauseMap: bool = false):
queue_free() queue_free()
func trySplit(): func trySplit():
if is_instance_valid(launcher) and !isChildSplit: if is_instance_valid(launcher) and !isChildSplit:
var launcherSplit = launcher.fields.get(FieldStore.Entity.BULLET_SPLIT) var value = launcher.fields.get(FieldStore.Entity.BULLET_SPLIT)
for i in range(MathTool.shrimpRate(launcherSplit)): var total = MathTool.shrimpRate(value)
split(i, launcherSplit, launcherSplit - floor(launcherSplit)) for i in total:
split(i, total, total - floor(total))
func tryRefract(): func tryRefract():
if is_instance_valid(launcher) and !isChildRefract: if is_instance_valid(launcher) and !isChildRefract:
var value = launcher.fields.get(FieldStore.Entity.BULLET_REFRACTION) var value = launcher.fields.get(FieldStore.Entity.BULLET_REFRACTION)
for i in range(MathTool.shrimpRate(value)): var total = MathTool.shrimpRate(value)
for i in total:
var entity = EntityTool.findClosetEntity(position, get_tree(), !launcher.isPlayer(), launcher.isPlayer(), [launcher]) var entity = EntityTool.findClosetEntity(position, get_tree(), !launcher.isPlayer(), launcher.isPlayer(), [launcher])
if is_instance_valid(entity): if is_instance_valid(entity):
refract(entity, i, value, value - floor(value)) refract(entity, i, total, value - floor(total))
# 抽象方法 # 抽象方法
func ai(): func ai():