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refactor(武器卡片): 重构武器卡片节点结构,将名称节点移至displays容器
统一将武器卡片的名称节点从container/info移动到container/info/displays容器中,提高代码组织性 同时清理了部分调试属性和冗余代码,更新了部分武器的来源信息
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@@ -2,15 +2,15 @@
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["health"] += 5 * to * soulLevel
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origin["percent"] += 0.02 * to * soulLevel
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origin["count"] *= to * soulLevel
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return origin
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origin["health"] += 5 * to * soulLevel
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origin["percent"] += 0.02 * to * soulLevel
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origin["count"] *= to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var gobo = entity.summon(ComponentManager.getSummon("Gobo"))
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if gobo is GoboSummon:
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gobo.targetDamage = readStore("atk")
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gobo.percent = readStore("percent")
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gobo.count = readStore("count")
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gobo.initHealth(readStore("health"))
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return true
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var gobo = entity.summon(ComponentManager.getSummon("Gobo"))
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if gobo is GoboSummon:
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gobo.targetDamage = readStore("atk")
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gobo.percent = readStore("percent")
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gobo.count = readStore("count")
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gobo.initHealth(readStore("health"))
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return true
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