From 440006077e528bed37ee14763a674c21e7da2df6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Sat, 6 Sep 2025 17:47:30 +0800 Subject: [PATCH] =?UTF-8?q?fix:=20=E8=B0=83=E6=95=B4detainTime=E4=B8=BA100?= =?UTF-8?q?0=E4=BB=A5=E4=BC=98=E5=8C=96=E8=A1=80=E9=87=8F=E5=8F=98?= =?UTF-8?q?=E5=8C=96=E5=8A=A8=E7=94=BB=E8=A7=A6=E5=8F=91=E6=9D=A1=E4=BB=B6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scripts/Tools/GameRule.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/Tools/GameRule.gd b/scripts/Tools/GameRule.gd index 6432fb9..bbbae3e 100644 --- a/scripts/Tools/GameRule.gd +++ b/scripts/Tools/GameRule.gd @@ -26,4 +26,4 @@ static var entityLevelOffsetByWave: float = MathTool.percent(30) # 每波敌人 static var appleDropRateInfluenceByLuckValue: float = MathTool.percent(2) # 幸运值对苹果掉率的影响 static var critRateInfluenceByLuckValue: float = MathTool.percent(2.5) # 幸运值对暴击率的影响 static var penerateRateInfluenceByLuckValue: float = MathTool.percent(3) # 幸运值对穿透率的影响 -static var detainTime: float = 250 # 血量如果在这个时间内没有改变才会开始播放降低动画 \ No newline at end of file +static var detainTime: float = 1000 # 血量如果在这个时间内没有改变才会开始播放降低动画 \ No newline at end of file