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feat(子弹系统): 重构伤害计算并添加音效
将子弹的伤害属性从`damage`重命名为`baseDamage`,并引入`damageMultipliers`数组支持多段伤害 为火山武器添加三段攻击音效并调整伤害倍率 更新相关武器和子弹脚本以适配新的伤害系统
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@@ -15,9 +15,9 @@ costBeachball = 300
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store = {
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"atk": 15.0,
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"dmg1": 1.0,
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"dmg2": 0.5,
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"dmg3": 2.0,
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"rotate": 0.1
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"dmg2": 0.75,
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"dmg3": 3.0,
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"rotate": 0.05
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}
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storeType = {
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"atk": 1,
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@@ -45,4 +45,4 @@ quality = 4
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typeTopic = 2
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[node name="description" parent="container" index="2"]
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text = "[center]召唤1支[b]火山[/b],以[color=cyan]10%[/color]的效率跟随鼠标指向,进行3段攻击。基础接触伤害为[color=cyan]15[/color],三段造成的伤害分别为[color=cyan]100%[/color],[color=cyan]50%[/color],[color=cyan]200%[/color]。[/center]"
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text = "[center]召唤1支[b]火山[/b],以[color=cyan]5%[/color]的效率跟随鼠标指向,进行3段攻击。基础接触伤害为[color=cyan]15[/color],三段造成的伤害分别为[color=cyan]100%[/color],[color=cyan]75%[/color],[color=cyan]300%[/color]。[/center]"
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