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feat(子弹系统): 重构伤害计算并添加音效
将子弹的伤害属性从`damage`重命名为`baseDamage`,并引入`damageMultipliers`数组支持多段伤害 为火山武器添加三段攻击音效并调整伤害倍率 更新相关武器和子弹脚本以适配新的伤害系统
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://cfwu55dfgs4bl"
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path="res://.godot/imported/sword2.mp3-768d8bd5124ad729116b92c691ace04c.mp3str"
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[deps]
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source_file="res://resources/sounds/effect/sword2.mp3"
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dest_files=["res://.godot/imported/sword2.mp3-768d8bd5124ad729116b92c691ace04c.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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