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feat(子弹系统): 重构伤害计算并添加音效
将子弹的伤害属性从`damage`重命名为`baseDamage`,并引入`damageMultipliers`数组支持多段伤害 为火山武器添加三段攻击音效并调整伤害倍率 更新相关武器和子弹脚本以适配新的伤害系统
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@@ -18,7 +18,7 @@ func ai():
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trail.emitting = true
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hitbox.disabled = false
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speed = (1 - lifeDistancePercent()) * initialSpeed
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damage = speed * atk
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baseDamage = speed * atk
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PresetBulletAI.forward(self, rotation)
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if speed < 1:
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tryDestroy()
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