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feat(子弹系统): 重构伤害计算并添加音效
将子弹的伤害属性从`damage`重命名为`baseDamage`,并引入`damageMultipliers`数组支持多段伤害 为火山武器添加三段攻击音效并调整伤害倍率 更新相关武器和子弹脚本以适配新的伤害系统
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@@ -2,7 +2,7 @@ extends BulletBase
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class_name Pencil
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func register():
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damage = 20
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baseDamage = 20
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func spawn():
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await TickTool.millseconds(1000)
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hitbox.disabled = false
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