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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-12 06:37:13 +08:00

feat(子弹系统): 重构伤害计算并添加音效

将子弹的伤害属性从`damage`重命名为`baseDamage`,并引入`damageMultipliers`数组支持多段伤害
为火山武器添加三段攻击音效并调整伤害倍率
更新相关武器和子弹脚本以适配新的伤害系统
This commit is contained in:
2025-11-22 08:42:51 +08:00
parent b263122a52
commit 46ea2fc775
28 changed files with 145 additions and 31 deletions
+1 -1
View File
@@ -20,7 +20,7 @@ func register():
func(area):
var bullet = BulletTool.fromArea(area)
if bullet and BulletTool.canDamage(bullet, launcher):
launcher.storeEnergy(damage * 2)
launcher.storeEnergy(baseDamage * 2)
)
func spawn():
modulate = Color(colors[index % colors.size()])