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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-26 13:32:29 +08:00

feat(子弹系统): 重构伤害计算并添加音效

将子弹的伤害属性从`damage`重命名为`baseDamage`,并引入`damageMultipliers`数组支持多段伤害
为火山武器添加三段攻击音效并调整伤害倍率
更新相关武器和子弹脚本以适配新的伤害系统
This commit is contained in:
2025-11-22 08:42:51 +08:00
parent b263122a52
commit 46ea2fc775
28 changed files with 145 additions and 31 deletions
+1 -1
View File
@@ -11,5 +11,5 @@ func attack(entity: EntityBase):
for bullet in BulletBase.generate(ComponentManager.getBullet("BigLaser"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
var bigLaser: BigLaser = bullet
bigLaser.dotTime = readStore("time") * 1000
bigLaser.damage = readStore("atk")
bigLaser.baseDamage = readStore("atk")
return true