1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-12 22:57:13 +08:00

feat(子弹系统): 重构伤害计算并添加音效

将子弹的伤害属性从`damage`重命名为`baseDamage`,并引入`damageMultipliers`数组支持多段伤害
为火山武器添加三段攻击音效并调整伤害倍率
更新相关武器和子弹脚本以适配新的伤害系统
This commit is contained in:
2025-11-22 08:42:51 +08:00
parent b263122a52
commit 46ea2fc775
28 changed files with 145 additions and 31 deletions
+1 -1
View File
@@ -9,6 +9,6 @@ func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for j in BulletBase.generate(ComponentManager.getBullet("NuclearBomb"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
var bullet: NuclearBomb = j
bullet.damage = readStore("atk")
bullet.baseDamage = readStore("atk")
bullet.radius = readStore("radius")
return true