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feat(子弹系统): 重构伤害计算并添加音效
将子弹的伤害属性从`damage`重命名为`baseDamage`,并引入`damageMultipliers`数组支持多段伤害 为火山武器添加三段攻击音效并调整伤害倍率 更新相关武器和子弹脚本以适配新的伤害系统
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@@ -13,7 +13,7 @@ func attack(entity: EntityBase):
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for i in range(int(randi_range(readStore("mincount"), readStore("maxcount")))):
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for j in BulletBase.generate(ComponentManager.getBullet("VectorStar"), entity, weaponPos, deg_to_rad(randf_range(0, 360))):
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var bullet: VectorStar = j
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bullet.damage = readStore("atk")
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bullet.baseDamage = readStore("atk")
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bullet.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
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bullet.forwardTime = readStore("forwardtime") * 1000
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return true
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