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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 为角色添加显示名称并完善面板功能
为熊、公鸡、母鸡等角色添加displayName属性 修改FullscreenPanelBase及相关面板以支持参数传递 完善GameOver面板显示凶手信息功能 调整部分角色的节点索引和状态栏位置
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@@ -260,7 +260,7 @@ func tryDie(by: BulletBase):
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EffectController.create(preload("res://components/Effects/DeadBlood.tscn"), texture.global_position).shot()
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await die()
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if isPlayer() and UIState.player == self:
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UIState.setPanel("GameOver")
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UIState.setPanel("GameOver", [displayName, by.launcher.displayName])
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func tryHeal(count: float):
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if inventory[ItemStore.ItemType.APPLE] > 0 and health < fields.get(FieldStore.Entity.MAX_HEALTH):
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inventory[ItemStore.ItemType.APPLE] -= 1
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@@ -9,8 +9,8 @@ func hidePanel():
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await animator.animation_finished
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visible = false
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afterClose()
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func showPanel():
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beforeOpen()
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func showPanel(args: Array = []):
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beforeOpen(args)
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visible = true
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animator.play("show")
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await animator.animation_finished
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@@ -19,7 +19,7 @@ func _ready():
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visible = false
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# 钩子
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func beforeOpen():
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func beforeOpen(_args: Array = []):
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pass
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func afterClose():
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pass
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@@ -64,13 +64,13 @@ func _physics_process(_delta):
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if canOpen:
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setPanel("Weapon")
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static func setPanel(targetName: String = ""):
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static func setPanel(targetName: String = "", args: Array = []):
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currentPanel = null
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for panel in panels.get_children():
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if panel is FullscreenPanelBase:
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if panel.name == targetName:
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currentPanel = panel
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panel.showPanel()
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panel.showPanel(args)
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else:
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panel.hidePanel()
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static func closeCurrentPanel():
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