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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(角色): 添加熊角色资源并调整相关配置
添加熊角色的图片和遮罩资源 调整熊角色的碰撞体大小和位置 修改红温着色器的透明度参数 将默认测试波次改为熊Boss 更新角色场景配置和粒子效果
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@@ -1,30 +1,24 @@
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[gd_scene load_steps=6 format=3 uid="uid://d4lfjwy0hkidu"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_r4q7y"]
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[ext_resource type="Texture2D" uid="uid://c1jhrutky8pya" path="res://resources/characters/kukemc/avatar.webp" id="2_422pv"]
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[ext_resource type="Script" path="res://scripts/Contents/Characters/KukeMC.gd" id="2_s2dg5"]
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[ext_resource type="Script" uid="uid://cekuqnfohprpb" path="res://scripts/Contents/Characters/KukeMC.gd" id="2_s2dg5"]
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[ext_resource type="Texture2D" uid="uid://c6thlmj566h82" path="res://resources/characters/kukemc/cy.png" id="3_wafrb"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_1c0ui"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_x576j"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_422pv")
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}],
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"frames": [],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_422pv")
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}],
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"frames": [],
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"loop": true,
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"name": &"walk",
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_farlp"]
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size = Vector2(150, 150)
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size = Vector2(221, 150)
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[node name="KukeMC" instance=ExtResource("1_r4q7y")]
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script = ExtResource("2_s2dg5")
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@@ -36,15 +30,20 @@ metadata/_edit_vertical_guides_ = [76.0]
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[node name="collect" parent="sounds" index="4"]
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stream = null
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[node name="texture" parent="." index="2"]
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sprite_frames = SubResource("SpriteFrames_1c0ui")
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animation = &"walk"
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[node name="texture" parent="." index="3"]
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sprite_frames = SubResource("SpriteFrames_x576j")
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[node name="staticBackground" parent="texture" index="0"]
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position = Vector2(0, -19.999998)
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scale = Vector2(0.61562973, 0.61562973)
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texture = ExtResource("3_wafrb")
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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position = Vector2(70, -25)
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shape = SubResource("RectangleShape2D_farlp")
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[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
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position = Vector2(-22, 18)
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[node name="statebar" parent="." index="3"]
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position = Vector2(0, -140)
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[node name="statebar" parent="." index="4"]
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position = Vector2(75, -169)
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