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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 添加角色选择系统及相关功能
新增角色卡片组件和角色选择逻辑 实现角色卡片动画效果和交互功能 添加初始角色数据配置 修改启动面板以支持角色选择 更新主题样式和UI布局
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@@ -11,6 +11,8 @@ class_name StarterPanel
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@onready var crystalShow: ItemShow = $%crystal
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@onready var diamondShow: ItemShow = $%diamond
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@onready var charactersBox: Control = $%characters
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@onready var startSingleplayerBtn: Button = $%startSingleplayerBtn
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@onready var startMultiplayerBtn: Button = $%startMultiplayerBtn
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@onready var levelShow: Label = $%levelShow
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@@ -27,9 +29,11 @@ class_name StarterPanel
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var historyStack
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static var GAMEMODE_MAP_WAVE = [Wave.WAVE_NORMAL, Wave.WAVE_BOSSRUSH, Wave.WAVE_MOWING]
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static var START_CHARACTERS = ["MuyangDog", "Lynx", "HCN"]
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static var buildingShader: bool = true
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static var selectingFeed: bool = true
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static var GAMEMODE_MAP_WAVE = [Wave.WAVE_NORMAL, Wave.WAVE_BOSSRUSH, Wave.WAVE_MOWING]
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static var selectedCharacter: String = START_CHARACTERS[1]
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@rpc("any_peer")
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func mutexPlayer(player: String):
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@@ -159,6 +163,9 @@ func getPlayerNames() -> Array[String]:
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result.append(i.text)
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return result
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func getCurrentSelectedCharacter() -> CharacterCard:
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return charactersBox.get_node(selectedCharacter as NodePath)
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func beforeOpen(_args: Array = []):
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diffEdit.min_value = GameRule.difficultyRange.x
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diffEdit.max_value = GameRule.difficultyRange.y
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@@ -191,3 +198,15 @@ func rebuildInfo():
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rebuildInfo()
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)
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upgradeFieldsBox.add_child(fieldShow)
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for child in charactersBox.get_children():
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charactersBox.remove_child(child)
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for character in START_CHARACTERS:
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var card = ComponentManager.getCharacterCard(character).instantiate() as CharacterCard
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card.select.connect(
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func():
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if card.name == selectedCharacter: return
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getCurrentSelectedCharacter().animator.play("hide")
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selectedCharacter = card.name
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getCurrentSelectedCharacter().animator.play("show")
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)
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charactersBox.add_child(card)
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