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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat: 添加角色选择系统及相关功能

新增角色卡片组件和角色选择逻辑
实现角色卡片动画效果和交互功能
添加初始角色数据配置
修改启动面板以支持角色选择
更新主题样式和UI布局
This commit is contained in:
2026-05-04 19:52:04 +08:00
parent e8ee2932bb
commit 492373a48e
13 changed files with 415 additions and 46 deletions
+20 -1
View File
@@ -11,6 +11,8 @@ class_name StarterPanel
@onready var crystalShow: ItemShow = $%crystal
@onready var diamondShow: ItemShow = $%diamond
@onready var charactersBox: Control = $%characters
@onready var startSingleplayerBtn: Button = $%startSingleplayerBtn
@onready var startMultiplayerBtn: Button = $%startMultiplayerBtn
@onready var levelShow: Label = $%levelShow
@@ -27,9 +29,11 @@ class_name StarterPanel
var historyStack
static var GAMEMODE_MAP_WAVE = [Wave.WAVE_NORMAL, Wave.WAVE_BOSSRUSH, Wave.WAVE_MOWING]
static var START_CHARACTERS = ["MuyangDog", "Lynx", "HCN"]
static var buildingShader: bool = true
static var selectingFeed: bool = true
static var GAMEMODE_MAP_WAVE = [Wave.WAVE_NORMAL, Wave.WAVE_BOSSRUSH, Wave.WAVE_MOWING]
static var selectedCharacter: String = START_CHARACTERS[1]
@rpc("any_peer")
func mutexPlayer(player: String):
@@ -159,6 +163,9 @@ func getPlayerNames() -> Array[String]:
result.append(i.text)
return result
func getCurrentSelectedCharacter() -> CharacterCard:
return charactersBox.get_node(selectedCharacter as NodePath)
func beforeOpen(_args: Array = []):
diffEdit.min_value = GameRule.difficultyRange.x
diffEdit.max_value = GameRule.difficultyRange.y
@@ -191,3 +198,15 @@ func rebuildInfo():
rebuildInfo()
)
upgradeFieldsBox.add_child(fieldShow)
for child in charactersBox.get_children():
charactersBox.remove_child(child)
for character in START_CHARACTERS:
var card = ComponentManager.getCharacterCard(character).instantiate() as CharacterCard
card.select.connect(
func():
if card.name == selectedCharacter: return
getCurrentSelectedCharacter().animator.play("hide")
selectedCharacter = card.name
getCurrentSelectedCharacter().animator.play("show")
)
charactersBox.add_child(card)